In this post, we’ll discuss the state of Web TV today and some thoughts on how & why Google’s Chromecast will boost its adoption. Named Gadget of the Year by Time Magazine, this cool little dongle plays internet video on your TV for just $35. Moreover though, it provides a fresh approach to Web TV interaction that, in the words of Netflix’s Todd Yellin, “Could take second-screen TV mainstream“.
Many devices today can be hooked up to both your big screen and the internet. They roughly break-down into 3 categories:
- Smart TVs from vendors like Samsung, Sony and LG. Many TV’s sold today are smart, although surveys found that half of them are not connected to the web.
- Media Boxes like Apple TV and Roku. Their primary purpose is streaming of internet video, so they are definitely plugged in.
- Game Consoles like the Xbox and Playstation. Though games are their primary purpose, their Web TV capabilities are widely used.
Though clear numbers are hard to find, this data drawn from Streaming Media, Parks Associates, Strategy Analytics and IDC provides a rough overview of the relative size of these categories (and this is mostly based upon shipment numbers from the various vendors):
Although game consoles come out on top here, they still account for only a small portion of actual web usage. For example, in StatCounter’s global device stats, consoles only register as a blip compared to desktops, tablets and phones:
Roadblocks for further adoption are found on both the publisher and consumer side.
For the far majority of publishers, supporting all popular Web TV platforms is just too hard and too expensive.
Apple TVXML?(no public docs)
Even if the required engineering skills are available to publishers, there is still the question of ROI: how many people will actually install my app and watch my content on any of these devices? And do the advertising / subscription / marketing gains stack up against the development efforts? Generally, only video-centric publishers that offer mainstream entertainment (i.e. Netflix) can answer this question with “Yes”. Publishers that offer more niche content or don’t primarily focus on video cannot justify the effort.
For consumers, the biggest roadblock is user experience. Smart TVs are most often (and rightfully so) criticised for their clunky interfaces, but the UX issues run deeper than that. For starters, the multiple remote controls in today’s living room setup are a problem. Remotes get lost, are often difficult to understand and are not interoperable. They are also notoriously bad for text input, a requirement for Web TV. Think about searching for content or inserting login/payment credentials.
Another issue is content discovery. On desktop and mobile, this is fast and rich. Search engines, social networks, emails/messages and hyperlinks all provide us with a vast stream of content to digest throughout the day. On Web TV platforms, there is only a rudimentary app store. While app stores work great for actively finding and installing a limited number of apps we use every day, they do not work for passively snacking on pieces of content. There’s no way for social networks, search engines, website and email clients to launch content on your TV.
This brings us to Google’s Chromecast. This little $35 dongle quite elegantly removes many of the roadblocks described above. It does so by relying on an innovative receiver/app model:
- Chromecast does not have a remote control. Instead, it relies on your laptop, phone or tablet to discover, launch apps, and play content. Using a standard called HDMI-CEC, it can even wake up your TV from standby.
Moreover, Chromecast’s use of your mobile device for input enables all kinds of interesting multiscreen interactions. For example, the Chromecast YouTube receiver allows attendees to collaboratively manage a Party Playlist from the YouTube app on their iOS/Android phones. The video is still coming from the internet though, so the receiver will continue to play even if all mobile apps are off.
This interaction model with fully functional receiver is also what differentiates Chromecast from Apple TV’s much praised Airplay functionality. Whereas Airplay provides a way to quickly play a video on the TV screen, it does not have any ability to provide rich logic (like branding/advertising) or interactivity (like playlists/quizzes). In a way, Chromecast is an evolution of Airplay, moving from a dumb receiver to a smart one.
Although no definite numbers are released, Chromecast is clearly selling well. The device has been an Amazon top seller in Electronics since launch. Google’s CFO called out Chromecast in their latest earnings meet, saying it “was a best seller all quarter”, while Android SVP Sundar Pichai told a SxSW crowd the company has sold “millions”. Next steps are to introduce Chromecast in other countries and to extend sales to more retail chains.
At the same time, competition is not standing still. The Apple TV, famously called a “hobby” by Steve Jobs, is now a 1 billion dollar business. As the 2012 Apple TV model is getting cleared through discounts, rumors on new devices are picking up. Meanwhile, Roku just launched a $50 streaming stick that has multiscreen support for YouTube and Netflix. Microsoft also just pushed an Xbox software update with several enhancements to SmartGlass, its multiscreen technology.
Whichever platform eventually comes out on top, it’s likely the multiscreen UX model pioneered by Chromecast will be a hit. This benefits the thousands of web video publishers around the globe, as it both enables rich interactivity and access to the TV screen.
JW Player for Chromecast
[Updated on 4/4/2014]We're proud to announce that JW Player now has beta Google Chromecast support, allowing qualified publishers to enable video playback and advertising on Chromecast devices. For more information on this innovative new feature, please learn more at Gigaom and VideoNuze.
If you are interested in being a part of our Google Chromecast beta program, you can contact us here!